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- Trial Program Guide
-
- WRITING STYLE DEMONS
- Skill levels 7 - 10
-
- Trial version: Level 2 (Limited sample)
-
- Complete program: 3 levels
- Level 1: for the below-level to average student
- Level 2: for the average to good student
- Level 3: for the good to excellent student
-
- Windows or MS-DOS (VGA display)
-
- Designed for students in grades seven and up at different levels of
- writing proficiency, the program can be used as well by advanced ESL
- students.
-
- Each level contains many Writing Style Demons, or topics. The program
- helps students recognize common problems in writing style. Sentences
- contain up to four highlighted choices, one of which may be identified as
- faulty sentence structure, unclear meaning, illogical thought, grammatical
- shift, or one of several other writing problems. The program provides
- explanations that teach the underlying grammatical concepts. Each lesson
- is self-directing.
-
- NOTE: The program includes a game and an individual Demon drill. We
- recommend that students play the game first so that the teacher can
- identify those Demons that present problems to the student. The Record
- Management program will show the number of times the student has played
- each Demon. The drill may then be used for extra help for those students
- who need it. For the School version of the program there is a hide/show
- feature that permits teachers to activate or deactivate the Customized
- Drill.
-
- OVERVIEW
-
- The Writing Style Demons program provides practice at different levels of
- difficulty.
-
- Level 1 has 12 Demons with two highlighted words or phrases per sentence.
- Level 2 has 12 Demons with two or three highlighted words or phrases per
- sentence. Level 3 has 12 Demons with three or four highlighted words or
- phrases per sentence. All texts also include a `No Error' option.
-
- MOUSE OPTION
-
- You may use the mouse, or the keyboard, as soon as the first exercise
- appears on the screen.
-
- PROGRAM DESCRIPTION
-
- The student is asked to use the mouse or Tab key to select a highlighted,
- incorrect word or phrase in a sentence, or to choose the `No Error' option
- if the sentence is correct. After the student responds s/he is shown the
- correct sentence and is given the grammatical reason(s) for the correct
- answer. If the student answers correctly, s/he receives a congratulatory
- word or a graphic reward.
-
- After logging in his/her name the student is offered two options:
- 1. Play a round of Demons (game). 2. Work on a customized drill.
-
- Demons Game: The Demons are presented to the student in the same order
- in which they are listed in the program guide. In each round, the student
- is given twelve sentences which cover the material for four Demons. There
- are three randomly selected sentences per Demon. To master a Demon, the
- student must choose the correct answer for all three sentences in the
- round. Until the student gets the three sentences correct, s/he will
- continue to receive sentences for that Demon in subsequent rounds.
-
- For the final round, if fewer than four Demons remain unmastered in the
- game, the round will include only those Demons still unmastered.
-
- PROGRAM HELP FEATURES
-
- The program provides three help features. First, the sentence appears in
- its correct form, regardless of the student's answer. Second, the computer
- gives the grammatical reason(s) for the correct answer. The third feature,
- the individual Demon drill, gives the student the opportunity to focus on
- specific troublesome Demons. From the drill menu, the student may choose
- up to four Demons to work on per round. There are three sentences for each
- Demon. A star next to a Demon on the menu indicates that the student has
- mastered that Demon. Starred Demons may be chosen for additional drill.
-
- SCORING
-
- Scores for mastered Demons in the game and drill are recorded. When a
- Demon is mastered in the game it is starred on the customized drill menu
- and will not reappear in the game. Starred Demons may be chosen for
- additional drill. However, if the student does not remaster the Demon the
- star is removed and the Demon reappears in the game.
-
- Students may choose to exit the program at any time during a round. Even
- if the round is not completed, a Demon is scored as `mastered' if the
- student's answers are correct for that Demon's three sentences.
-
- If a student masters all Demons and chooses to play again, the record
- manager will add `M' for `mastered' after the student's last name. The
- student's name will then appear again for subsequent rounds.
-
- RECORD MANAGEMENT
-
- To see student records, run RECORD from the directory, or press [CONTROL]T
- while at the title screen.
-
- The default directory for the windows trial version is:
- c:\MAVDEMO\WSTY*-WTD\RECORD.EXE
-
- This version saves records for only two students. A third name will
- automatically replace a previously entered name. (The single user School
- version saves records for as many students as disk space allows. The
- Network version saves records for 1,000 students.)
-
- The records can go to the screen or the printer. You may see the records
- of the entire class, or choose an individual student's scores. If you
- choose to look at the scores of the entire class, you may have them
- displayed in alphabetical order or from highest to lowest.
-
- Use the following keys to make your selections:
-
- ALT: Allows you to choose items in the Top Menu: (1)Order (2)View
- (3)Select (4)Print (5)Delete (6)Exit. In each of the first three options,
- you will have the choice of selecting records from the Pull Down Menu by
- name, date, skills mastered, or class code.
-
- TAB: Changes the category of information that is displayed in a fixed
- cycle, e.g., from students' names to last dates played, to highest
- mastered skill levels, to class codes, to a student's entire record and
- then back again to the students' names.
-
- ENTER:Selects or deselects any piece of information on which the cursor
- is placed. Selected items can be viewed, printed, or deleted as a group.
- They appear on the screen highlighted in red.
-
- Screen Layout: Instructions are placed in color boxes at the bottom of
- the screen. The number appearing at the end of the last line of
- instructions on the screen indicates the position of the cursor in the
- total number of records. Just before this number is a description of what
- information is being displayed, e.g., name, date, etc.
-
- Moving the Cursor: To move the cursor use the arrow keys. To see preceding
- screens, use the Page Up key. To go to following screens, use the Page
- Down key. To go to the beginning of a list, press the Home key. To get to
- the end of a list, press the End key.
-
- To See Records: All information may be viewed on the screen or printed
- out. To clear previously selected records, choose Select from the Top Menu
- and Deselect from the Pull Down Menu. Note that your viewing selections
- are cleared each time the program is restarted or the computer is turned
- off.
-
- Examples
-
- 1. To print out the records of one class, follow these directions:
-
- Top Menu Pull Down Menu Other Keys Remarks/Actions
-
- ALT Select Class Cursor keys Find the beginning of
- the class
-
- ENTER Mark the beginning of
- the class
-
- Cursor keys Find the end of the
- class
-
- ENTER Mark the end of the
- class
-
- ALT View Selected Now only that class is
- displayed. (Repeating
- this step would restore
- screen as it was.)
-
- ALT Order Name Class now alphabetized
-
- ALT Print Selected Printing is optional.
- Information can be
- viewed on the screen.
-
- 2. To print the highest (or lowest) skill level, follow the steps
- above, replacing Class, from the Pull Down Menu, with Mastered.
-
- 3. To see the records of all students in a range on the screen, choose
- View from the Top Menu and choose Entire from the Pull Down Menu.
-
- 4. To see the records of an individual student on the screen, place
- the cursor on the name of the student whose records you want to view,
- and press TAB to change the information displayed.
-
- ERROR FIX
-
- If the program runs but does not keep student records properly, or if
- some streaks appear in the Demons graphics, access the RECORD program
- and delete all records.
-
- WRITING STYLE DEMONS
-
- LEVEL 1
-
- 1. Misplaced modifiers, I
- 2. Sentence fragments, I
- 3. Misuse of conjunctions, I
- 4. Shifts in tense
- 5. Illogical comparisons
- 6. Lack of agreement (pronoun/antecedent)
- 7. Mixed constructions
- 8. Lack of agreement (subject/verb), I
- 9. Comma fault
- 10. Dangling modifiers, I
- 11. Unclear pronoun reference
- 12. Superfluous words
-
- LEVEL 2
-
- 1. Faulty parallelism, I
- 2. Misplaced modifiers, II
- 3. Lack of agreement (subject/verb), II
- 4. Sentence fragments, II
- 5. Shifts in person
- 6. Dangling modifiers, II
- 7. Misuse of conjunctions, II
- 8. Run-on sentences
- 9. Omitted prepositions
- 10. Split constructions, I
- 11. Squinting modifiers
- 12. Weak pronoun reference
-
- LEVEL 3
-
- 1. Omitted verbs
- 2. Misplaced modifiers, III
- 3. Misuse of conjunctions, III
- 4. Split constructions, II
- 5. Sentence fragments, III
- 6. Shifts in voice
- 7. Incomplete comparisons
- 8. Faulty parallelism, II
- 9. Faulty tense
- 10. Faulty coordination
- 11. Misuse of conjunctions, IV
- 12. Sentence fragments, IV
-
- Copyright 1994-1996 Merit Audio Visual
- All rights reserved GTDR
- -----------------------------------------------------------------------------
-
- We hope you enjoy previewing WRITING STYLE DEMONS. The School version
- of the program contains the following:
-
- 1. Three levels of exercises
-
- 2. Record management for as many students as disk space allows
-
- 3. A hide/show feature for the Customized Drill
-
- 4. A teacher's guide
-
- Merit offers a full range of educational software for writing, reading,
- grammar, vocabulary, ESL, and math. Merit also offers networking for
- Novell and other LAN, and licensing. School or Institutional Purchase
- Orders accepted.
-
- We will be happy to answer any questions you might have.
-
- MERIT AUDIO VISUAL
-
- (800) 753-6488 (212) 675-8567 FAX: (212) 675-8607
-
- Call us Monday through Friday between 9:00 AM and 5:00 PM Eastern Time.
- Or write MERIT AUDIO VISUAL, 132 W. 21 Street, New York, NY 10011, for
- free software catalog.
-
-
- This program is produced by a member of the Association of Shareware
- Professionals (ASP). ASP wants to make sure that the shareware principle
- works for you. If you are unable to resolve a shareware-related problem
- with an ASP member by contacting the member directly, ASP may be able to
- help. The ASP Ombudsman can help you resolve a dispute or problem with
- an ASP member, but does not provide technical support for members'
- products. Please write to the ASP Ombudsman at 545 Grover Road, Muskegon,
- MI 49442-9427 USA, FAX 616-788-2765 or send a Compuserve message via
- CompuServe Mail to ASP Ombudsman 70007,3536.
-
-
-